Ultra Disc Club

Ultra Disc Club is a tennis based game where anywhere from two to four players battle against each other to score into the other team’s goal. The game has 4 characters each with different abilities to help with this goal.

I was the programming lead for Ultra Disc Club leading a team of 4 other programmers.
The game was launched on Itch.io and can be found at https://skyboygames.itch.io/ultra-disc-club

I worked as programming lead to assign tasks and keep people working as well as making sure we had a build of the game at the end of a sprint.

I organized weekly scrums with the other leads and used Jira to assign and keep track of tasks for each person for each sprint. We used git for source control and I went over everything people did each week to keep track of work done.

I also worked on various aspects of how the game works including, character throwing, character specials, VFX, and character selection.

I worked on disc throwing and two of the player specials.

You have a basic and curved throw and discs will be faster if you throw them quickly after grabbing.

A Showcase of the player select screens
Each player selects their character and which skin they want for the characters.
The different characters have different stats and specials.
A showcase of the Engineer and Artist specials

I worked on two of the player specials,

  • The artist special switches the colors of the goals

  • The engineer special captures a disc thrown near it for pickup later.