Ultra Disc Club
Ultra Disc Club is a tennis based game where anywhere from two to four players battle against each other to score into the other team’s goal. The game has 4 characters each with different abilities to help with this goal.
I was the programming lead for Ultra Disc Club leading a team of 4 other programmers.
The game was launched on Itch.io and can be found at https://skyboygames.itch.io/ultra-disc-club
I worked as programming lead to assign tasks and keep people working as well as making sure we had a build of the game at the end of a sprint.
I organized weekly scrums with the other leads and used Jira to assign and keep track of tasks for each person for each sprint. We used git for source control and I went over everything people did each week to keep track of work done.
I also worked on various aspects of how the game works including, character throwing, character specials, VFX, and character selection.
I worked on disc throwing and two of the player specials.
You have a basic and curved throw and discs will be faster if you throw them quickly after grabbing.
Each player selects their character and which skin they want for the characters.
The different characters have different stats and specials.
I worked on two of the player specials,
The artist special switches the colors of the goals
The engineer special captures a disc thrown near it for pickup later.